Thursday, September 3, 2015

Batman: Arkham Knight Has No Loading Projection screens, Cutscenes Rendered in Realtime

For a new episode of Arkham Insider (transcription via Siliconera), Batman Samsung note 3 case: Arkham Knight director Sefton Hill says the upcoming open world betting adventure title won't have any type of loading screens.

Samsung Galaxy Note 3 Case Superhero Batman

"No loading fire screens as you play through the whole online game. You can play from the start of the online game to the end of the game, [and] you won't consider any loading screens. That's practically a really big, important thing for us. "

The in-game cutscenes have also been a lot improved to the point where they will now be sent in realtime and reflect transpires outfit Batman Samsung Galaxy case is wearing.

"The scenes in the game are rendered in realtime now, so if you're wearing a differing skin for Batman, that face skin is going to carry into the cinematics. I think great as well. And we really want to be sure that the character you're playing is the personality that appears in the cinematics. "

This isn't the first time an open world reputation on current gen consoles presents boasted no loading screens, considering that the Witcher 3: Wild Hunt offers none when traveling through the open inside a. Loading screens do pop up in the event moving from zone to sector and fast traveling though it will be interesting to see how exactly Batman: Arkham Knight handles it.

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