Nowadays, virtual reality (Virtual reality) has become a very popular technique, Google, Samsung, Facebook (the company acquired Oculus) and HTC, many manufacturers have joined this field of science and technology, they also proposed a wide range of virtual reality solutions, such as wearing a device and the method to solve the dizzy, and so on.
Wei Feng network, December 13, thememo foreign media recently to United States virtual reality development license and technology market research group, according to a consumer reports conducted a detailed analysis of virtual reality, and brings us our need to know 5 things about virtual reality, come and have a look.
1. VR occurs?
While virtual reality is still not in an ordinary consumer popularity, virtual reality head-mounted devices such as HTC Vive also will not be formally released until next month, but the technique in the early 20 's already exist in some form.
For example, Flight Simulator has been developed in early 1929; first head-mounted device which appeared in 1961, and in 1962 United States photographer Morton Heilig wrote called Sensorama immersive theater experience. In the cultural appeal of this technology is not so widely when it was often used in laboratories and military needs, and so on.
2. why faces in the 90 's of the last century the ice virtual reality?
Starting from the late 80 's, consumers expressed interest in virtual reality, there are a lot of equipment and a new, but not until the 90 's, virtual reality in consumer products are still not able to go home. This report says, high prices and a media fanfare of publicity led to an unreasonably high expectations, and ultimately let consumers to a virtual reality products down.
3. to this day, people still fearful of virtual reality products price
Today, 60% of the consumers said they would not spend more than $ 400 on a virtual reality headset price. Judging from the present situation, upcoming high-end virtual reality devices will exceed the price, such as the Oculus Rift, PlayStation and VR HTC Vive.
4. what consumers want in a virtual reality device?
Reports show that the vast majority of consumers want to get content from virtual reality devices include: quality, durability, price, contents (quality), ease of use and content type. Consumers are more likely to buy you can try products, they fear that they will be "lost sense of time", "Dizzy" and "isolated from the reality" and other conditions.
5. virtual reality equipment can provide the content width
Broadly speaking, gaming, travel and adventure virtual reality experience is likely to be welcomed by consumers, because they experience virtual reality video showed strong interest. For these people, they are more willing to seek action and science-fiction experience. Ted Baker Galaxy S4 Case
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